It's such a huge departure from the original game that wisely put you, the player, at the heart of the story. Robin likes to talk about her feelings a lot. The game constantly reminds you of this by means of internal monologues as Robin tells you how she feels about the objects she finds, the dreams she has, or her thoughts on music. Instead of you, yourself, being the protagonist, you now play as a woman named Robin. In Below Zero, your PDA is now inexplicably voiced by the sound of an irate tech-support scammer. It's incredibly immersive to be lost in this hostile alien world with only your PDA (a computer assistant with a beautiful, soothing voice that reminded me a lot of Scarlett Johansson) for company. In the original game, you, the player, are the protagonist. The quality of writing and narrative choices in Below Zero are vastly inferior to its predecessor. Most importantly, they got rid of the genius guy who wrote the original story and lore. There are some major differences between the two games that make Below Zero a hollow and unsatisfying facsimile of the original. The same great visual design is still there, but something felt off from the get-go. So it was with great anticipation that I looked forward to the release of the sequel, Subnautica: Below Zero. It is absolute perfection in terms of visual and sound design, music, game-play and writing. It is absolute perfection in terms of visual and sound design, music, The original Subnautica is one of the greatest video games ever made. The original Subnautica is one of the greatest video games ever made. The graphics are better and you automatically run while on land, so okay those are improvements. In Below Zero I’m just gliding around in my Sea Truck with **** visibility, looking for a place the game wants me to find but not actually exploring or feeling anything. I remember the first time swimming over a Grassy Plateau in the first Subnautica, seeing pieces of wreckage and carefully planning my dive there, avoiding predators and managing oxygen. Instead of being deep and open, they’re shallow and covered with little caves and paths, so whenever you’re doing a quest you’re just searching and searching for the right cave instead of knowing where to go but feeling scared about actually going. And I mean literally, because the biomes are the problem for me. In contrast, Below Zero feels like I jumped into a muddy pond. The original Subnautica inspired dread but felt so welcoming to explore, it felt like I was trapped in this alien ocean. The original Subnautica inspired dread but felt so welcoming to explore, it felt like I was trapped in This game is a huge disappointment. I'd recommend buying, but only if it's on sale. All in all, seems more of an expansion pack than a sequal. Priced as the original game, but gameplay totals at around 1.5 days, in contrast to the original with 7+ days to finish main story. CONS: The storyline is somehow interesting, but not as deep nor intriguing as the original one - it's more of a flat story with no twists. NEUTRAL: Biomes are brighter and both biomes and creatures are far less scary. PROS: Improved graphics, about 20% of game is played on land with new creative elements, new base elements and vehicles. So I was super excited to see this sequel being released, and bought it as soon as it came out. And it turned out to be one of the best survival games/stories I've ever played. And it turned I've discovered the original game purely by accident - as it was free for download, as a part of the 'Stay at home' initiative. I've discovered the original game purely by accident - as it was free for download, as a part of the 'Stay at home' initiative.
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